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Monsters and Monster Eradication goals

How Adventurer’s Guild eradication goals work, which monster quotas unlock the best rewards, and how to farm kills efficiently by biome.

Monster Eradication Goals are Marlon and Gil’s kill quotas for specific enemy types. Finish a quota, talk to Gil, and claim rewards like rings, hats, and cash. These goals align with Adventurer’s Guild progression and some achievements.

Hunt on purpose: dust sprites for coal and quotas, slimes for Slime Charmer, bats on early floors, mummies with the right weapon plan.

Dust sprites on icy Mines floors are the dual-purpose grind: quota plus coal for bombs and smelting. Stay until the quota ticks done unless you hit a staircase jackpot to ore floors you also need.

Slimes appear in enough biomes that you can finish their quota while doing other goals—Secret Woods-adjacent habits and slime-heavy floors both work. Slime Charmer pays rent forever after.

Bats and other flying pests dominate certain early-mid floors; bring food that covers chip damage. Serpents wait until Skull Cavern readiness—counting on them in sneakers is how quotas stall behind pass-outs.

Mummies punish unprepared weapons; bring bombs or Crusader-enchanted gear. Watch the eradication counter after each fight so you know when to return to Gil.

Eradication loadouts differ from ore loadouts: you may linger on a floor instead of descending. Pack more food and less staircase greed when a quota is the mission.

Burglar’s Ring on a quota you already finished still helps gather loot for crafts. Slime Charmer on slime days turns annoyance into a peaceful stroll.

In co-op, call your target monster in chat. Friendly fire is rare; friendly quota-stealing is common.

Eradication progress is cumulative across years—do not reset your brain each Spring. Check Gil whenever you finish a hunting week so rewards do not sit unclaimed while you struggle without Slime Charmer.

How quotas and Gil rewards work

Each monster category tracks cumulative kills. Progress shows in the Adventurer’s Guild. When a goal completes, claim from Gil—do not assume the reward auto-enters your inventory without talking.

Rewards include important rings (Slime Charmer, Burglar’s, etc. on their respective goals) and vanity items. Check which goal unlocks the ring you need before random grinding.

  • Kill → fill quota → talk to Gil
  • Prioritize ring rewards over hats
  • Pair quotas with ore needs on the same floors

Best places to farm each problem monster

Dust sprites cluster on ice-themed Mines floors—bring a good weapon and gather coal while you finish quotas. Slimes appear widely; slime-heavy floors and secret woods-style areas help. Bats swarm early-mid Mines.

Skull Cavern introduces serpents and nastier foes—gear up before counting on those kills for speed. Mummies need appropriate finishing methods; Crusader enchantment helps undead-focused work.

Loadouts for eradication days

Bring bombs only when they help your route; some quotas want clean kills on floors where monsters spawn densely. Burglar’s Ring helps if you also need drops. Food buffs with attack/defense shorten sessions.

Do not mix a fragile fishing day kit with a mummy hunt.

Special Orders and Qi overlap

Combat Special Orders and Qi challenges can overlap with eradication—accept them when quotas still need kills. Double progress is free efficiency.

If quotas are done, spend combat days on Skull Cavern ore instead.

Multiplayer monster splitting

Kills generally credit the farmer who lands them—coordinate who needs which quota. Do not “helpfully” clear an entire floor of dust sprites your friend was farming.

Quota order for fastest power spikes

Suggested order for many players: slimes (Slime Charmer sanity), dust sprites (coal + quota), bats, then tougher categories as gear improves. Adjust if a Special Order demands a specific kill type now.

Carry the guild goal list in your head as floor filters—ice floors for sprites, slime dens for slimes—not random descending when you need a quota.

Claim rewards immediately; unused ring rewards in Gil’s dialogue are wasted power. Equip them before the next run.

Bossy floors and dangerous uniques still need food—quotas do not make you immortal.

  • Slimes early for Charmer
  • Dust sprites for coal synergy
  • Claim Gil rewards at once
  • Floor-filter your hunts

Kill quotas as progression gates

Kill quotas are progression gates disguised as chores. Ring rewards change the Mines more than another stack of stone.

Floor-filtering to the monster you need beats aimless descending. Pair with ore goals on the same biome.

Claim Gil’s rewards the same day you finish a quota—power delayed is progress denied.

Common eradication mistakes

Never talking to Gil and grinding without a target reward waste hours.

  • Forgetting to claim Gil rewards
  • Hunting serpents in starter boots
  • Ignoring slime quota before Skull Cavern
  • Using the wrong weapon on mummies
  • Stealing co-op quota kills unannounced

Frequently asked questions

How do Monster Eradication Goals work?

Kill the required number of each monster type, then talk to Gil in the Adventurer’s Guild to claim the reward. Progress tracks cumulatively across days. Check the guild board so you know which quota you are actually finishing. Keep related materials in a labeled chest so the plan survives a messy inventory week.

Do eradication goals matter for Perfection?

They feed Adventurer’s Guild progression, achievements, and useful rings that make other Perfection tasks easier. The bottleneck tracker will tell you if combat still blocks percentage. Rings alone justify the grind.

Do Skull Cavern monsters count for goals?

Yes where the monster type matches a quota category. Serpents and other cavern foes help specific goals once you can survive. Gear up before relying on cavern spawns.

How do mummies work for eradication?

Mummies often need a finishing approach beyond a single slap—bombs or appropriate enchantments help. Crusader-style weapon enchantments are popular for undead. Do not stand in a mummy pack with starter gear.

Do bombs count for eradication kills?

Kills you cause generally count, including explosive finishes when they attribute correctly—still prefer clear engagement on tough quotas if unsure. Bombs shine for mummies and crowds. Watch the quota numbers after a bomb floor.

Fan-made guide. Not affiliated with ConcernedApe. Numbers come from the extracted game data used across JunimoSphere's tools — open the linked catalogs to keep planning on live data.